Regeln / Rules:
2 Player Team Tournament
The two coaches in a team may not play the same race.
Glücksgnoblar: Once per round, one of the two coaches of each team may use the power of one of Osnabrück's famous Glücksgnoblars and increase the roll of a single d6 (not as part of a multiple dice roll) with a +1 modifier. This must be announced before making the roll and also applies if the dice gets rerolled.
(The following rules may be slightly adjusted depending on GW releases)
Each race gets 1150k to buy players, staff and inducements plus some extra money depending on their tier. The money from tiering may be used to buy skills, but can also be used to increase the initial budget.
Primaries: 20k, Secondaries: 30k.
Only tier 6 may take up to 3 Secondaries, all others may take 1 secondary.
Only tier 5 and 6 may stack two primary skills once.
Tier 1, 120k: Amazon, Dark Elf, Dwarf, Lizardmen, Orc, Shambling Undead, Skaven, Underworld Denizens
Tier 2, 130k: Chaos Dwarf, Woodelf
Tier 3, 150k: Human, Necromantic Horror, Norse, Slann
Tier 4, 170k: Black Orc, Chaos Chosen, Elven Union, High Elf, Imperial Nobility, Khorne, Tomb Kings
Tier 5, 190k: Chaos Renegades, Nurgle, Old World Alliance, Vampire
Tier 6, 210k or 130k and 0-1 Star Players: Goblin, Halfling, Ogre, Snotling
Inducements (costs as per rulebook):
0-2 Bloodweiser Kegs
0-1 Halfling Master Chef
0-3 Bribes (Not if a player in the team has the "Sneaky Git" Skill and only Tier 6)
0-1 Riotous Rookies
0-1 of the following star players (if permitted by tiering):
Akhorne the Squirrel, The Black Gobbo, Fungus the Loon, Karla von Kill, Puggy Baconbreath, Ripper Bolgrot, Rumbelow Sheepskin
Star Player Special Rules are of course implemented.
All games have a time limit of 2 hours and 30 minutes. On sunday, all matches that haven't finished when the time is over will be ended immediately even if one or more turns are left. We recommend using a chess clock to avoid that matter. If any coach requests a chess clock, the opponent has to agree to it. All chess clocks must be approved by a referee at the table with both coaches present.
If a coache's time is spend he is only allowed to stand up any downed players and roll over his stunned players.
The gametime ends when the time for both coaches is spend or by a referee’s ruling, regardless of how much official playtime remains for this round. After this, if any turns remain, the game is ended immediately.